Learn to create tech products that tie society together, instead of breaking it apart

In our 3 month program, learn to anticipate the social effect of designs and their deeper impacts on users' lives. Make great products with that in mind.

Next Batch: Feb 3

Current Students

Adam Morris

Adam Morris

A PhD researcher at Harvard, working on new formats for scientific collaboration.

Louise Tiernan

Louise Tiernan

Interaction design at Google, focused on creating a thriving information ecology.

Chet Corcos

Chet Corcos

Alternative organizations for making software. Previously, first hire at Notion.

Tyler Alterman

Tyler Alterman

Co-founder of EA Global, now building location-based creative communities.

Stephany Zoo

Stephany Zoo

A repeat founder and executive, working on new ways to integrate death in support groups and medical insitutions.

Jason Benn

Jason Benn

Previously, AI research. Now prototying physical communities and large-scale cohousing.

More current students will be listed soon.

Concrete product changes, not empty buzzwords

This program will help you turn vague goals and values into clear-cut criteria that guide decisions and reveal possibilities.

Suitable for large-scale products

Our methods are designed for projects of any scale. As long as you have values in mind, this course will help you to bake them into your product.

A real educational experience

You'll take part in skillfully-crafted group activities, and get lots of 1-on-1 time with mentors who are individually picked, based on your product.

Yes, you can still learn from a design course!

No matter how much experience you already have, it's really hard to predict the consequences of products – this course will help you design them.

How it Works

The School for Social Design is a 3-month, online program. A new batch starts each quarter.

It begins with an interview, where we create a custom roadmap for your course. Based on the interview we figure out, which exact things we do in part 1-3.

  • Part 1: Values - learning to articulate your values and collect your users' values
  • Part 2: Gain new skills for generating and testing ideas, learn how to explain and argue your idea.
  • Part 3: Write up your new concept and jam on them with experts from your field

Time commitment: Expect 1 fixed online meeting per week, plus 2-3 hours in practice sessions with mentors or homework. (You'll start using the methods immediately, and it will become part of your daily work, but reserve at least 3-4 hours a week for elements of the program outside your daily work.)

The textbook is free and online.

Apply Now
3 months @ 4h/week

What Do Students Say?


Our Team

Joe EdelmanJoe Edelman
Joe is the entrepreneur behind the School for Social Design, and wrote most of the textbook. He coined the term “Time Well Spent” which was adopted as a guiding light in metrics by teams at Facebook, Google, and Apple, and has led to many product and ranking changes.
Anne SelkeAnne Selke
Anne has a background in organizational psychology, creative writing, game design, and design thinking. She specializes in tracing people's hard-earned wisdom and how they grow, and in tracking what practices work in what contexts.
Nathan VanderpoolNathan Vanderpool
Nathan has a PhD in Sociology and a speciality in redesigning faith-based and wisdom-based organizations, org processes, and rituals.
Ben GabbaiBen Gabbai
Ben is a scholar of Talmud and Jewish Thought. He is hands-on about education, holding a B. Ed., teaching 4th grade and homeschooling with his wife. He enjoys reading other old books too, especially about philosophy.
Jakob WolskiJakob Wolski
Jakob is a bodyworker and student of anthropology and religious science. He's nerdy about people, design theory and community. In his free time he likes to tell stories and visualize human values.​

Learn more

About the Program
Philosophical Background
History of the School
Compare with Other Design Methods


What about teams?Contact us!
I have more questions!Visit our extended FAQ here.
Apply Now
3 months @ 4h/week